//
//  GameLayer.h
//  FrogDrying
//
//  Created by Le Thanh Hai on 4/2/13.
//  Copyright 2013 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "SpriteLotus.h"
#import "SpriteBalloon.h"
#import "SpriteFrog.h"

@interface GameLayer : CCLayer {
    SpriteLotus *lotusAnimation;
    SpriteBalloon *ballon;
    NSMutableArray *allLotus;
    NSMutableArray *allFrogs;
    SpriteFrog *dragSprite;
    CGPoint lastPosition;
    
    CCLabelBMFont *timeCountDown;
    CCLabelBMFont *lbScore;
    float time;
    int score;
}
+(CCScene *) scene;

@end
